How To Get Leaves In Minecraft
Leaves are natural blocks that generate as part of trees.
Contents
- 1 Obtaining
- 1.1 Breaking
- 1.2 Natural generation
- 1.3 Post-generation
- 2 Usage
- 2.1 Redstone component
- 2.2 Piston interactivity
- 2.3 Composting
- 2.4 Bees
- 2.5 Bee nests
- 2.6 List of colors
- 2.6.1 Java Edition
- 2.6.1.1 Hard-coded colors
- 2.6.1.2 Biome colors
- 2.6.2 Bedrock Edition
- 2.6.1 Java Edition
- 3 Sounds
- 3.1 Other leaves
- 3.2 Azalea leaves
- 4 Data values
- 4.1 ID
- 4.2 Metadata
- 4.3 Block states
- 5 History
- 5.1 Data history
- 6 Issues
- 7 Trivia
- 8 Gallery
- 9 References
Obtaining [ ]
Breaking [ ]
Hoes are the default tools for breaking leaves, but leaves can be obtained only with shears or Silk Touch enchanted tools.
Block | Leaves | |
---|---|---|
Hardness | 0.2 | |
Tool | ||
Breaking time[A] | ||
Default | 0.3 | |
Wooden | 0.15 | |
Stone | 0.1 | |
Iron | 0.05 | |
Diamond | 0.05 | |
Netherite | 0.05 | |
Golden | 0.05 | |
Shears | 0.05 | |
Sword | 0.2 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Drop | Source | No Fortune | Fortune I | Fortune II | Fortune III |
---|---|---|---|---|---|
Jungle Sapling s | Jungle Leaves | 2.5% (1⁄40) | 2.78% (1⁄36) | 3.125% (1⁄32) | 4.17% (1⁄24) |
Azalea or other Saplings | Other Leaves | 5% (1⁄20) | 6.25% (1⁄16) | 8.33% (1⁄12) | 10% (1⁄10) |
1-2 Stick s | Leaves | 2% (1⁄50) | 2.22% (1⁄45) | 2.5% (1⁄40) | 3.33% (1⁄30) |
Apple s | Oak and Dark Oak Leaves | 0.5% (1⁄200) | 0.556% (1⁄180) | 0.625% (1⁄160) | 0.833% (1⁄120) |
Natural generation [ ]
Leaves occur naturally on trees throughout the Overworld. Dark oak leaves also generate in woodland mansions.
Post-generation [ ]
Leaves generate as part of trees grown from saplings.
Usage [ ]
Leaves from trees spontaneously decay (disappear) when they receive a block tick if they are not connected to any log, either directly or via other leaf block, with a maximum distance of 6 blocks[ Java Edition only ] or 4 blocks[ Bedrock Edition only ]. Player-placed leaf blocks never decay.
Leaves that decay, or are destroyed without using Silk Touch or shears, yield saplings 5% (1⁄20) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% (1⁄40) of the time. Oak and dark oak leaves also have a separate but additional 0.5% (1⁄200) chance of dropping an apple, making it extremely rare but possible for a single leaf to drop a sapling along with an apple. Rates are increased by the Fortune enchantment. Leaves that are burned do not yield saplings or apples.
Leaves take on a different shade of green depending on the biome in which they are placed.
Leaves are always transparent to light, but cannot be seen through when the graphics mode is set to "Fast"; the transparent regions are instead black[ JE only ]/dark green[ BE only ]. They diffuse sky light, causing the shadows they cast under trees.
Redstone component [ ]
The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away. Observers facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.
Piston interactivity [ ]
Leaves are destroyed when pushed by pistons. They do not stick to sticky pistons, slime blocks or honey blocks.
Composting [ ]
Leaves have a 30% chance of increasing the compost level in a composter by 1.
Bees [ ]
Flowering azaleas leaves function like any other flowers in their interaction and uses with bees.
Bee nests [ ]
Oak and birch trees grown from saplings that are within 2 blocks of any flowering azalea leaves have a 5% chance to grow with bee nest and 1-3 bees in it.
List of colors [ ]
Java Edition [ ]
Hard-coded colors [ ]
- In the inventory, oak, jungle, acacia, and dark oak leaves are colored
#48B518. - Spruce leaves are colored
#619961, and are not affected by biome or inventory color. - Birch leaves are colored
#80a755, and are not affected by biome or inventory color.
Biome colors [ ]
This page would benefit from the addition of isometric renders.
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Add jungle and acacia leaves (see Tint to get the files)
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
Biome | Category | Rainfall | Foliage Color | Temperature Affects | Render |
---|---|---|---|---|---|
Badlands | Mesa | No | #9e814d | No | |
Badlands Plateau | Mesa | No | #9e814d | No | |
Beach | Beach | Rain | #77ab2f | ||
Birch Forest | Forest | Rain | #6ba941 | ||
Birch Forest Hills | Forest | Rain | #6ba941 | ||
Cold Ocean | Ocean | Rain | #71a74d | ||
Dark Forest | Forest | Rain | #59ae30 | ||
Dark Forest Hills | Forest | Rain | #59ae30 | ||
Deep Cold Ocean | Ocean | Rain | #71a74d | ||
Deep Frozen Ocean | Ocean | Rain | #71a74d | ||
Deep Lukewarm Ocean | Ocean | Rain | #71a74d | ||
Deep Ocean | Ocean | Rain | #71a74d | ||
Deep Warm Ocean | Ocean | Rain | #71a74d | ||
Desert | Desert | No | #aea42a | ||
Desert Hills | Desert | No | #aea42a | ||
Desert Lakes | Desert | No | #aea42a | ||
End Barrens | The End | No | #71a74d | ||
End Highlands | The End | No | #71a74d | ||
End Midlands | The End | No | #71a74d | ||
Eroded Badlands | Mesa | No | #9e814d | No | |
Flower Forest | Forest | Rain | #59ae30 | ||
Forest | Forest | Rain | #59ae30 | ||
Frozen Ocean | Ocean | Snow | #60a17b | ||
Frozen River | River | Snow | #60a17b | ||
Giant Spruce Taiga | Taiga | Rain | #68a464 | ||
Giant Spruce Taiga Hills | Taiga | Rain | #68a464 | ||
Giant Tree Taiga | Taiga | Rain | #68a55f | ||
Giant Tree Taiga Hills | Taiga | Rain | #68a55f | ||
Gravelly Mountains | Extreme Hills | Rain | #6da36b | ||
Gravelly Mountains+ | Extreme Hills | Rain | #6da36b | ||
Ice Spikes | Icy | Snow | #60a17b | ||
Jungle | Jungle | Rain | #30bb0b | ||
Jungle Edge | Jungle | Rain | #3eb80f | ||
Jungle Hills | Jungle | Rain | #30bb0b | ||
Lukewarm Ocean | Ocean | Rain | #71a74d | ||
Modified Badlands Plateau | Mesa | No | #9e814d | No | |
Modified Jungle | Jungle | Rain | #30bb0b | ||
Modified Jungle Edge | Jungle | Rain | #3eb80f | ||
Modified Wooded Badlands Plateau | Mesa | No | #9e814d | No | |
Mountain Edge | Extreme Hills | Rain | #6da36b | ||
Mountains | Extreme Hills | Rain | #6da36b | ||
Mushroom Fields | Mushroom | Rain | #2bbb0f | ||
Mushroom Field Shore | Mushroom | Rain | #2bbb0f | ||
Nether | Nether | No | #aea42a | ||
Ocean | Ocean | Rain | #71a74d | ||
Plains | Plains | Rain | #77ab2f | ||
River | River | Rain | #71a74d | ||
Savanna | Savanna | No | #aea42a | ||
Savanna Plateau | Savanna | No | #aea42a | ||
Shattered Savanna | Savanna | No | #aea42a | ||
Shattered Savanna Plateau | Savanna | No | #aea42a | ||
Small End Islands | The End | No | #71a74d | ||
Snowy Beach | Beach | Snow | #64a278 | ||
Snowy Mountains | Icy | Snow | #60a17b | ||
Snowy Taiga | Taiga | Snow | #60a17b | ||
Snowy Taiga Hills | Taiga | Snow | #60a17b | ||
Snowy Taiga Mountains | Taiga | Snow | #60a17b | ||
Snowy Tundra | Icy | Snow | #60a17b | ||
Stone Shore | None | Rain | #6da36b | ||
Sunflower Plains | Plains | Rain | #77ab2f | ||
Swamp | Swamp | Rain | #6a7039 | If temperature below -0.1, used #4C763C. | / |
Swamp Hills | Swamp | Rain | #6a7039 | If temperature below -0.1, used #4C763C. | / |
Taiga | Taiga | Rain | #68a464 | ||
Taiga Hills | Taiga | Rain | #68a464 | ||
Taiga Mountains | Taiga | Rain | #68a464 | ||
Tall Birch Forest | Forest | Rain | #6ba941 | ||
Tall Birch Hills | Forest | Rain | #6ba941 | ||
The End | The End | No | #71a74d | ||
The Void | None | No | #71a74d | ||
Warm Ocean | Ocean | Rain | #71a74d | ||
Wooded Badlands Plateau | Mesa | No | #9e814d | No | |
Wooded Hills | Forest | Rain | #59ae30 | ||
Wooded Mountains | Extreme Hills | Rain | #6da36b |
Bedrock Edition [ ]
This section is missing information about analogous color lists for Bedrock Edition..
Please expand the section to include this information. Further details may exist on the talk page.
In Bedrock Edition, leaves appear as snow-covered during snowfall, however, these appearances are exclusive to snowy tundra, frozen river, snowy beach, and snowy taiga biomes and their variants. Leaves are snow-covered only during snowfalls when fancy graphics are enabled. mountain biomes and variants despite having snow at high altitude doesn't turn leaves into frost covered during snowfall, same also occur to frozen ocean and deep frozen ocean.
Sounds [ ]
Other leaves [ ]
Java Edition:
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None [sound 1] | Blocks | Falling on the block with fall damage | block.grass.fall | None [sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.grass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
- ↑ a b MC-177082
Bedrock Edition:
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.grass | 0.7 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.grass | 0.4 | 1.0 |
? | Blocks | While the block is in the process of being broken | hit.grass | 0.3 | 0.5 |
? | Blocks | Jumping from the block | jump.grass | 0.11 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.grass | 0.21 | 1.0 |
? | Blocks | Walking on the block | step.grass | 0.3 | 1.0 |
? | Blocks | When the block is placed | use.grass | 0.8 | 0.8 |
Azalea leaves [ ]
Data values [ ]
ID [ ]
Java Edition:
Name | Resource location | Block tags (JE) | Item tags (JE) | Form | Translation key |
---|---|---|---|---|---|
Oak Leaves | oak_leaves | lava_pool_stone_replaceables leaves mineable/hoe | leaves | Block & Item | block.minecraft.oak_leaves |
Spruce Leaves | spruce_leaves | lava_pool_stone_replaceables leaves mineable/hoe | leaves | Block & Item | block.minecraft.spruce_leaves |
Birch Leaves | birch_leaves | lava_pool_stone_replaceables leaves mineable/hoe | leaves | Block & Item | block.minecraft.birch_leaves |
Jungle Leaves | jungle_leaves | lava_pool_stone_replaceables leaves mineable/hoe | leaves | Block & Item | block.minecraft.jungle_leaves |
Acacia Leaves | acacia_leaves | lava_pool_stone_replaceables leaves mineable/hoe | leaves | Block & Item | block.minecraft.acacia_leaves |
Dark Oak Leaves | dark_oak_leaves | lava_pool_stone_replaceables leaves mineable/hoe | leaves | Block & Item | block.minecraft.dark_oak_leaves |
Azalea Leaves | azalea_leaves | lava_pool_stone_replaceables leaves mineable/hoe | leaves | Block & Item | block.minecraft.azalea_leaves |
Flowering Azalea Leaves | flowering_azalea_leaves | flowers lava_pool_stone_replaceables leaves mineable/axe mineable/hoe | flowers leaves | Block & Item | block.minecraft.flowering_azalea_leaves |
Bedrock Edition:
Name | Resource location | Numeric ID | Form | Translation key |
---|---|---|---|---|
Leaves (oak, spruce, birch and jungle) | leaves | 18 | Block & Item | tile.leaves.oak.name tile.leaves.spruce.name tile.leaves.birch.name tile.leaves.jungle.name |
Leaves (acacia and dark oak) | leaves2 | 261 | Block & Item | tile.leaves.acacia.name tile.leaves.big_oak.name[ verify ] |
Azalea Leaves | azalea_leaves | 579 | Block & Item | tile.azalea_leaves.name |
Flowered Azalea Leaves | azalea_leaves_flowered | 580 | Block & Item | tile.azalea_leaves_flowered.name |
Metadata [ ]
In Bedrock Edition, leaves use the following data values. "Persistent" means the leaves never decay. "Check for decay" means that if the leaves are not persistent, they should check whether to decay the next time they get a block update. If there is no log block within 4 blocks, the leaves decay. The check for decay bit is normally set on when a log block, leaves block, or leaves2 block is broken within 4 blocks of this block. The values 12–15 can be used, but they cause identical behavior to values 8–11.
- Leaves
DV | Description | |
---|---|---|
0 | Oak Leaves | |
1 | Spruce Leaves | |
2 | Birch Leaves | |
3 | Jungle Leaves | |
4 | Oak Leaves, check for decay | |
5 | Spruce Leaves, check for decay | |
6 | Birch Leaves, check for decay | |
7 | Jungle Leaves, check for decay | |
8 | Oak Leaves, persistent | |
9 | Spruce Leaves, persistent | |
10 | Birch Leaves, persistent | |
11 | Jungle Leaves, persistent | |
12 | Oak Leaves, persistent + check for decay | |
13 | Spruce Leaves, persistent + check for decay | |
14 | Birch Leaves, persistent + check for decay | |
15 | Jungle Leaves, persistent + check for decay |
- Leaves 2
DV | Description | |
---|---|---|
0 | Acacia Leaves | |
1 | Dark Oak Leaves | |
4 | Acacia Leaves, check for decay | |
5 | Dark Oak Leaves, check for decay | |
8 | Acacia Leaves, persistent | |
9 | Dark Oak Leaves, persistent | |
12 | Acacia Leaves, persistent + check for decay | |
13 | Dark Oak Leaves, persistent + check for decay |
Block states [ ]
Java Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
distance | 7 | 1 2 3 4 5 6 7 | How far away this block is from the appropriate wood type. |
persistent | false | false true | If the block persists regardless of having no wood nearby. |
Bedrock Edition:
Leaves
Name | Default value | Allowed values | Description |
---|---|---|---|
old_leaf_type | oak | oak | Oak Leaves |
spruce | Spruce Leaves | ||
birch | Birch Leaves | ||
jungle | Jungle Leaves | ||
persistent_bit | false | false true | If the block persists regardless of having no wood nearby. |
update_bit | false | false true | If the block checks for nearby wood. |
Leaves2
Name | Default value | Allowed values | Description |
---|---|---|---|
new_leaf_type | acacia | acacia | Acacia Leaves |
dark_oak | Dark Oak Leaves | ||
persistent_bit | false | false true | If the block persists regardless of having no wood nearby. |
update_bit | false | false true | If the block checks for nearby wood. |
History [ ]
This section would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article.
The specific instructions are: In mid pocket edition alpha (around 2014-15), leaves had a strange texture when completely covered by other leaves or at the edge of render distance - what exactly was this texture?
This section is missing information about Later pocket edition fast leaves history.
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Classic | |||||
---|---|---|---|---|---|
0.0.14a | Added leaves. | ||||
0.0.15a (Multiplayer Test 1) | The texture of leaves has been changed. | ||||
August 25, 2009 | Demonstrated that leaves now drop saplings. | ||||
0.24_SURVIVAL_TEST | Leaves now drop saplings.[ needs testing ] | ||||
Java Edition Indev | |||||
0.31 | 20091223-2 | Leaves now produce shadows. | |||
20100218 | Leaves now decay. | ||||
Java Edition Infdev | |||||
20100227-1 | Leaves no longer decay. | ||||
20100325 | Leaves now decay again. | ||||
20100413 | Leaves no longer decay due to the addition of big trees. | ||||
20100615 | Leaves now decay again. | ||||
20100617-1 | Leaves now use opaque texture when "Graphics: Fast" is set in options. | ||||
Java Edition Alpha | |||||
v1.0.6 | Leaves no longer decay. | ||||
Leaves now have a 1⁄20 chance of dropping a sapling instead of 1⁄10. | |||||
v1.0.6_01 | Leaves now decay again when not connected to the ground or to a tree trunk. | ||||
v1.1.0 | Torches can no longer be placed on tree leaves, but only in fast mode. | ||||
v1.2.0 | preview | With the addition of biomes, the color of leaves have been changed. | |||
Leaves no longer decay. | |||||
v1.2.1 | Leaf particle colors now reflect the biome, instead of the gray scale texture. | ||||
v1.2.3 | Leaf decay has been re-introduced. | ||||
v1.2.3_01 | Leaf decay is now disabled, due to an infinite loop in the code. | ||||
Java Edition Beta | |||||
1.0 | Leaf decay has been re-introduced with the new behavior. | ||||
1.1 | Leaf decay has been rewritten, once again. | ||||
1.2 | Added birch and spruce leaves. They colored #80a755 and #619961, and is not affected by biome color. | ||||
Birch and spruce leaves that decay, or are destroyed, drop oak saplings. | |||||
1.5 | Birch and spruce leaves now drop their respective saplings. | ||||
1.6 | Test Build 3 | Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.[ more information needed ] | |||
1.7 | Added shears, which collect leaves. Before, leaves could be obtained only via inventory editing. | ||||
Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory. | |||||
1.8 | Pre-release | Leaf blocks placed by the player or an enderman no longer decay like normal leaves do. | |||
Java Edition | |||||
1.1 | 11w48a | Oak leaves now have a 1⁄200 chance of dropping an apple. | |||
1.2.1 | 12w03a | Added jungle leaves. | |||
1.3.1 | 12w18a | Jungle leaves now have a small chance of dropping cocoa beans. | |||
12w19a | Jungle leaves no longer drop cocoa beans. | ||||
12w22a | Water now slowly drips through leaves when it is raining. | ||||
? | Leaves now always drop the correct data values when collected via Silk Touch. | ||||
1.7.2 | 13w43a | Added acacia and dark oak leaves. They use separate but identical textures to oak leaves. | |||
1.8 | 14w25a | The model of jungle leaves now use texture of oak leaves.[1] | |||
The rendering of leaves when "Graphics: Fast" is set in options has been changed. | |||||
Leaves now no longer have distinct texture files for fast and fancy graphics. | |||||
14w25b | The model of jungle leaves now uses the texture of jungle leaves again.[1] | ||||
The rendering of leaves when "Graphics: Fast" is set in options has been changed, once again.[2] | |||||
1.11 | 16w39a | Leaves now generate in woodland mansions. | |||
1.13 | 18w22a | Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4. | |||
1.14 | 18w43a | Leaves now have a small chance to drop sticks when decaying. | |||
The textures of all leaves have been changed. | |||||
19w03a | Placing leaves into the new composter has a 10% chance of raising the compost level by 1. | ||||
19w05a | Leaves now have a 30% chance of increasing the compost level in a composter by 1. | ||||
1.16 | 20w15a | Hoes can now break leaves quickly. | |||
October 3, 2020 | Azalea and flowering azalea leaves are shown as part of lush caves at Minecraft Live 2020. | ||||
1.17 | 21w05a | Added azalea and flowering azalea leaves. | |||
21w10a | Both types of azalea leaves now generate as part of azalea trees above a lush cave biome. | ||||
21w13a | Bees now see Flowering Azalea Leaves as flower. | ||||
Pocket Edition Alpha | |||||
Pre-release | Added oak, birch and spruce leaves tinted with #339933. | ||||
v0.1.0 | Added models of leaves for block and item form when "Fancy Graphics" are disabled and uses opaque textures of leaves. | ||||
Added item model tinted with #59a53f and inventory icon for oak leaves. | |||||
Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves. | |||||
v0.2.0 | The texture of inventory icon for oak leaves has been changed. | ||||
v0.2.1 | The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted. | ||||
The texture of inventory icon for oak leaves has been changed. | |||||
Oak Leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves. | |||||
v0.2.1 alpha2 | The textures of oak and birch leaves have been changed. | ||||
The textures were taken from Java Edition Alpha v1.1.2_01 and earlier. | |||||
The textures of oak leaves in item form have been changed to pre-tinted leaves. | |||||
v0.3.0 | The texture of inventory icon for oak leaves has been changed. | ||||
Oak leaves now drop their item form when broken with shears. | |||||
Survival players no longer start out with an infinite amount of oak leaves in the inventory. | |||||
Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.[3] | |||||
v0.3.2 | The tints of oak, birch and spruce leaves have been changed to #48b518, #80a755 and #619961. | ||||
Added item form for birch and spruce leaves. They uses oak leaves in item form model. | |||||
The texture of inventory icon for oak leaves has been changed. | |||||
Spruce and birch leaves no longer dropped glitched items when broken by shears. | |||||
The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||
Leaves now have a small chance to drop their respective sapling type when broken. | |||||
v0.4.0 | Spruce leaves in item form now have separate pre-tinted textures. | ||||
The texture of inventory icon for oak leaves has been changed. | |||||
The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||
Oak leaves now have a small chance to drop an apple when broken. | |||||
v0.5.0 | The texture of inventory icon for birch leaves has been changed. | ||||
v0.6.0 | The texture of inventory icon for birch leaves has been changed, once again. | ||||
v0.8.0 | build 2 | Added jungle leaves to the creative inventory. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still water texture for the top row of pixels. This texture is affected by the "Animated water" setting. | |||
The textures of oak and birch leaves have been changed. | |||||
Leaves now use rendered item models for inventory icon. | |||||
build 5 | The texture of jungle leaves with fancy graphics has been corrected. | ||||
v0.9.0 | build 1 | Added acacia and dark oak leaves. They use separate but identical textures to oak leaves. | |||
The models of leaves have been changed. Jungle leaves are now permanently opaque. | |||||
Jungle leaves can now be obtained in survival mode as part of jungle trees. | |||||
Leaves now release spiders, creating a higher amount of spiders in tree-rich biomes at night (version exclusive). | |||||
v0.12.1 | build 1 | Leaves in snowy biomes now gradually become frost-covered during snowfall. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Leaves now generate in woodland mansions. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.22 | Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. | |||
1.10.0 | beta 1.10.0.3 | Leaves now have a small chance to drop sticks when decaying. | |||
The textures of all leaves have been changed. | |||||
1.11.0 | beta 1.11.0.1 | Leaves can now be used to fill up composters. | |||
Caves & Cliffs (experimental) | beta 1.16.220.52 | Added azalea and flowering azalea leaves. | |||
beta 1.16.230.50 | Bees now interact with flowering azalea leaves as they do with regular flowers. | ||||
beta 1.17.0.50 | Azalea Leaves and Flowering Azalea Leaves now have a chance to drop azalea or flowering azalea when broken. | ||||
1.17.0 | beta 1.17.0.52 | Azalea Leaves Now have correct color on maps. | |||
Azalea Leaves and Flowering Azalea Leaves are now now longer only available in experimental gameplay. | |||||
1.17.10 | beta 1.17.10.20 | Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.[4] | |||
1.17.30 | beta 1.17.20.20 | Spruce and birch leaves are no longer affected by biome tinting. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added leaves. |
TU5 | Leaf blocks placed by the player no longer decay like normal leaves do. | ||||
TU12 | Added jungle leaves. | ||||
TU14 | 1.04 | Water drip particles appear underneath leaves if it's raining. | |||
1.90 | Leaves now have a small chance to drop sticks when decaying. | ||||
The textures of all leaves have been changed. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added leaves. |
-
Old Legacy Console Edition's jungle leaves (Fast graphics).
-
Old leaves texture.
Data history [ ]
This section is missing information about Leaf decay handling prior to Beta 1.2.
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1.2 | A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored #619961. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.2.1 | 12w03a | Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leaves with data value 3, 7, 11, 15 replaced with jungle leaves. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8 | 14w10a | minecraft:leaves2 blocks with numerical metadata variants 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have no model rather than appearing identical to either acacia or dark oak leaves.[ verify ] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14w25a | Leaves are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of minecraft:leaves were as follows:
The data values for minecraft:leaves2 were as follows:
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14w26a | minecraft:leaves2 blocks with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.13 | 17w47a | The different variant block states for both the leaves and leaves2 IDs have been split up into their own IDs. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prior to The Flattening, these blocks' numeral IDs were 18 and 161. |
Issues [ ]
Issues relating to "Leaves" are maintained on the bug tracker. Report issues there.
Trivia [ ]
- Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
- Leaves do not prevent chests from being opened.
- Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
- The frost texture in Bedrock Edition is not an instant transition. Instead, the leaves slowly shift from their original color to the frosty one.
Gallery [ ]
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A red mushroom is seen growing on the top of leaves.
References [ ]
- ↑ a b MC-56887 – "Jungle leaves have oak leaves texture" – resolved as "Fixed"
- ↑ MC-56914 – "Fast Graphics leaves texture" – resolved as "Fixed"
- ↑ https://youtu.be/QEgyn70YzRk
- ↑ MCPE-128996 – "Birch and spruce leaves color change depending on the biome" – resolved as "Fixed"
How To Get Leaves In Minecraft
Source: https://minecraft.fandom.com/wiki/Leaves
Posted by: valentinthaders.blogspot.com
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